Supply Crate System
Description
This plugin adds a fully customizable Supply Crate system that allows players to deploy and interact with different crate types via an in-game menu.
Available crate types include:
Ammo Crates – supply ammunition
Grenade Crates – supply grenades
Market Crates – sell items for rewards
All crates are highly configurable, allowing server owners to fine-tune capacity, behavior, cooldowns, refill logic, team access, and more.
Players interact with crates by pressing E (IN_USE) while within the distance defined by g_eSetting[SETTING_CRATE_RANGE].
Commands
Command
Description
say /sc
Opens the Supply Crates menu
say_team /sc
Opens the Supply Crates menu
say /supplycrate
Opens the Supply Crates menu
say_team /supplycrate
Opens the Supply Crates menu
sc_reload
Reloads the configuration file
supplycrate_reload
Reloads the configuration file
Configuration
To create a custom crate, add a new entry in:
configs/SupplyCrate.ini
Crate Configuration Format
[Crate Name]
CRATE_MODEL = Model path of the crate
CRATE_CLASS = 0 - Ammo Crate
1 - Grenades Crate
2 - Market Crate
CRATE_TEAM = 0 - Disabled
1 - Terrorist only
2 - CT only
3 - Both teams
CRATE_MODE =
Armor Crates: a - Vest
b - Vest + Helmet
Ammo Crates: c - Ammo
Grenade Crates: c - HE
d - Flashbang 1
e - Flashbang 2
f - Smoke
CRATE_FLAGS = a - Breakable
b - Explosive
CRATE_SOUND_FLAGS = a - Placement sound
b - Use sound
c - Empty sound
d - Remove sound
e - Sell sound
f - Supply sound
g - Refill sound
CRATE_COOLDOWN = Cooldown (seconds) between uses
CRATE_CAPACITY = Maximum supply amount
CRATE_REFILL = Refill delay in seconds (-1 = disabled)
CRATE_DELAY = Activation delay after placement or round start
CRATE_HEALTH = Crate health (default: 250)
CRATE_ARMOR = Armor supplied (default: 100)
CRATE_FACTOR = Scaling factor for ammo supply and market selling
CRATE_FACTOR_MAX = Maximum scaling limit for ammo crates
CRATE_SPAWN_CHANCE = Respawn probability (0.0 = never, 1.0 = always)
CRATE_EXPLODE_DAMAGE = Explosion damage (default: 100)
CRATE_EXPLODE_RADIUS = Explosion radius (default: 150)
CRATE_WEAPON_MODE = 0 - Allow all weapons
1 - Allow listed weapons
2 - Block listed weapons
CRATE_WEAPON_LIST = Weapon list used for filtering
Changelog
v1.0
Initial release
v2.0
Major rework with performance improvements
Improved crate placement (better alignment with ground & walls)
Crate refill system added
Activation delay after round start
Crates can break or explode when damaged
CRATE_FACTOR introduced for ammo scaling
v2.1
Added team-restricted crates (T / CT / Both / Disabled)
Added respawn chance for destroyed crates
Improved rendering logic
v2.2
CRATE_MODE switched to bitflags for cleaner multi-option support
CRATE_FACTOR now applies to grenade crates
Added CRATE_FACTOR_MAX for ammo crates
v2.3
Added weapon interaction filtering
Precached metal break sounds and gibs for maps without native support
Download
Supply Crate v2.3
Displacer Cannon (XV11382)
Half-Life: Opposing Force → Counter-Strike 1.6 (Zombie Mod)
Overview
This plugin ports the Displacer Cannon from Half-Life: Opposing Force into Counter-Strike 1.6, fully adapted and balanced for Zombie Mod gameplay.
Credits
Original Plugin (HL1): KORD_12.7
CS 1.6 ZM Port & Modifications:
sp_half | Itz_saad (SP-TEAM)
Features & Updates
Availability
Weapon available via the Extra Items Menu
(Planned) Exclusive access for SVIP users
Primary Attack (Attack1)
Fires an energy projectile
Teleports the targeted Zombie or Human to a random safe location
Useful for:
Escaping zombie traps
Disrupting zombie formations
Friendly-fire protected
Secondary Attack (Attack2 / Alternate)
Creates a portal behind the player
Teleports the player to a valid spawn point
Deals area damage to nearby zombies:
At the teleport origin
At the destination
Includes:
1.24-second charge delay
Sound effect: displacer_spin2.wav
Weapon Mechanics
Charging System: 3 shots per charge
Cooldown: 120 seconds
Smart alerts at 60s and 15s
Charge notification spam limited to 3 messages
Charges auto-reset when available
Balance Restrictions
Normal Players
Max 3 buyers per round
Only allowed if ≥ 9 zombies
VIP / Admin
Max 2 buyers per round
Designed to maintain fair and competitive ZM gameplay
Quality & Stability
Clean, colored chat messages for clear feedback
Fully stabilized for smooth gameplay
Fixed negative timer issues
Optimized for Zombie Mod environments
Suggested Testing Checklist
Purchase Test
Buy as Human
Verify weapon model and sounds
Primary Attack Test
Fire at zombies
Confirm teleport, effects, and no ally damage
Secondary Attack Test
Teleport from safe areas
Ensure valid spawn selection and zombie damage at both points
Status
✔ Ready for server deployment
✔ Optimized for Zombie Mod gameplay
Support & More
For updates, support, official groups, and additional models:
https://guns.lol/sp_saad_rubio
Zombie Plague 4.4 Chronicles – V3 (Previous)
Core Features
Added fully functional bosses:
Predator
Alien
Soulreaper
Plasmor
Freeman (Survivor-based)
Fixed Global Share bug — all extra items are now per-player.
Zombie damage is now configurable via ZombiePlague.cfg.
Bot Enhancements
Bots can:
Use Predator & Alien abilities
Deal consistent damage
Destroy tripmines
Buy extra items (zp_bots.ini)
Buy-class logic restricted to pre-mode only.
VIP System Expansion
Fire immunity
Configurable:
Speed
HP
Gravity
+1 Jump
All settings managed via zm_vip.cfg.
Boss Abilities
Predator:
G → Invisibility (6s duration / 12s cooldown)
Alien:
R → Slows enemies by 70% for 5s
Plasmor:
Plasma Rifle with fixed visuals, damage, HUD, and beam sync
Freeman:
Laser Minigun with stable damage and synced beam
Soulreaper:
New model & sounds + automatic darkness effect
Game Modes
Multi-Infection
Swarm
Nightmare
Progression Systems
Rank / Level / XP system with 30+ levels
Souls Shop:
1 soul per kill
Trade souls for Ammo Packs
HUD Improvements:
Current mode display
Animated Humans/Zombies counter
Models & Visuals
Humans: HL2 Metro Cops
Zombies: Zombified Metro Cops
VIP Zombie: Yautja (Red Predator)
Animated win sprites:
Humans Win → Blue
Zombies Win → Red
Light red/pink fog for atmosphere
Melee Weapons
Bloody Pipe (animated)
Bloody Axe
Crowbar (HD)
Kunai (VIP)
Audio & UI
New radio voice lines
Extended ambient & boss sounds
Refreshed game menu
Redesigned /top15 and /info MOTDs
Improved chat UI with level display
Fixes & Improvements
Fixed knife damage bug causing insane zombie damage
Balanced knife speed & gravity
Removed hidden core warnings
Admin actions locked after round start
Admin menu split into 4 sections
Notes
Recommended to use Register/Login plugin
(Progress saved by nickname, not SteamID/IP)
AMXX 1.8.0+ supported
VIP weapons limited to 1 per round automatically
Extra Item restrictions configurable via zp_extraitems.ini
Credits
Mercylezz – Zombie Plague creator
Rahim-Kira – Pawn & plugin support
ROKronoS – Shade version creator
Jc980 – VIP model
I’ve created three new Christmas hat models. Each model includes color-coded variants: red for the T team, blue for the CT team, and green as the original version. These models are fully ready for server use and will add a festive touch to the gameplay.
Xmas-Themed Ghost Entity Plugin
This plugin spawns a festive ghost entity whenever a player dies, adding a spooky yet seasonal touch to your server. Originally based on the work by steelzzz, this version has been revamped with a special Christmas theme, featuring custom ghost models and enhanced configurability.
Key Features:
Ghost Spawns on Player Death: Whenever a player meets their demise, a ghost entity materializes to haunt the area.
Festive Xmas Ghost Model: The ghost model has been reworked to fit the holiday spirit with a unique Christmas-themed design. (models/sp_sky_ghost_xmas_v1.mdl)
Customizable Lifetime: Adjust how long the ghost stays around before vanishing.
Adjustable Speed & Rotation: Fine-tune the ghost's movement to match the spooky vibe you're aiming for.
Easy Server Integration: Simple to install and integrate into your server, with clear configuration options for quick setup.
Bring some holiday cheer (or a little fear!) to your server with this fun and festive plugin!